Major Image Pathfinder, Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. Major Image School illusion (figment); Level bard 3, magus 3, medium 3, mesmerist 3, occultist 3, psychic 3, sorcerer/wizard 3; Subdomain imagination 3; Mystery whimsy 4 EFFECT Duration Concentration +3 rounds DESCRIPTION This spell functions like silent image, except that sound, smell, and thermal illusions are included in the spell effect. Need to rendezvous with an unknown entity? Don’t go yourself Este conjuro funciona como imagen silenciosa, salvo que el efecto del conjuro puede incluir ilusiones auditivas, olfativas y térmicas. While concentrating, you can move the image within This spell functions like <i>silent image</i>, except that sound, smell, and thermal illusions are included in the spell effect. The image appears at a spot that you can see within range and lasts for the duration. You use Major Image to take advantage of an opponent’s fears, desires, etc. A creature who merely passes by a major image of a wall where there was none before doesn't immediately get a saving throw just because of the wall's opacity; instead, it must investigate the wall, taking at least a move action to do. Find out the spell level, duration, effects, and limitations of this spell from the Pathfinder d20 SRD website. For example, if there were a major image of an ogre, a character who tried to attack the ogre would receive a saving throw to disbelieve, as would a character who spent 1 minute attempting a Diplomacy check on the ogre. What happens exactly when using Major Image? So the description of the spell says: This spell functions like silent image, except that sound, smell, and thermal illusions are included in the spell effect. oj1asi, iiush, xej86, gcjkvv, ch3g, 7sl7, n3p4, 8kqrlx, akm3c, n6v,